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Stick War: Legacy

Command stick figure armies — mine gold, train units, destroy the enemy statue

20-90 min👥 1Medium📱 Mobile-friendly🌐 Plays in browser
🎮 Play Stick War: Legacy Now

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Our Verdict

The strategy entry point for players who've never touched the genre. The resource-unit-attack loop is clean enough to grasp in two minutes, but the later campaign missions and Endless Deads mode provide a genuine difficulty wall that rewards the players who engage with unit composition.

What We Like

  • Direct unit control — you can possess any individual unit and fight manually instead of issuing orders from above, a mechanic most RTS games don't offer
  • Endless Deads zombie mode delivers a completely different experience from the campaign, extending replayability well beyond the story
  • Unit roster covers meaningful roles: Miners for economy, Swordwrath for cheap mass, Archidon for ranged pressure, Spearton for tanking, Giants and Magikill for late-game power spikes
  • Campaign difficulty scales through 20+ missions without requiring genre experience

Watch Out For

  • The AI follows fairly predictable attack wave timings — experienced players will identify and exploit the pattern quickly
  • No multiplayer in the browser version — the competitive mode is locked to the mobile app (iOS/Android)
  • Miner micro-management early in a match can feel repetitive across a long campaign session

How to Play Stick War: Legacy

  1. 1Start each mission by sending Miners to the gold mine on the left side of your base. Miners automatically collect gold — your economy depends on how many are working.
  2. 2Spend gold to train combat units from the castle menu: Swordwrath are cheap and fast, Speartons are slower but heavily armored, Archidons attack from range, Giants deal massive damage at high cost.
  3. 3Your units will march toward the enemy statue automatically once spawned. Toggle the 'Hold' command to keep them near your statue for defense instead.
  4. 4You can manually possess any unit — click on a soldier to take direct control, fight with that unit, then click again to release. This is useful for keeping a powerful Giant alive during chaotic fights.
  5. 5The enemy sends periodic attack waves. Mix defensive units near your statue with an offensive front line to handle simultaneous defense and advance.
  6. 6Destroy the enemy's statue (the large idol on the right side of the map) to win the mission. Guard your own statue — if it falls, you lose the battle immediately.

Controls

mouse
Click unit icons in the menu to train. Click units to select or possess. Click the Hold/Attack buttons to control formation behavior.
keyboard
Number keys 1-5 or Q/W/E/R/T shortcuts train units in most versions. Spacebar pauses some browser implementations.
touch
Tap unit icons to train, tap units to select, tap the ground to direct movement in mobile builds.

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Frequently Asked Questions

What is the strongest unit in Stick War Legacy?

The Magikill is the most powerful single unit — it fires area-of-effect lightning that hits multiple enemies and can turn the tide of large battles. However, it costs the most gold and is slow to train. The Giant is the best frontline damage dealer. For cost efficiency, a mix of Speartons (tanking) and Archidons (ranged damage) handles most campaign missions without needing Magikill at all.

How do you unlock Endless Deads mode?

Endless Deads is available from the main menu separately from the campaign. It doesn't require campaign completion — you can start it from the beginning. The mode tasks you with surviving increasingly large zombie waves without an enemy statue to destroy; the goal is to hold out for as many waves as possible.

Is Stick War Legacy available on mobile?

Yes. The mobile version (iOS and Android) from Max Games Studios includes everything in the browser version plus additional content: multiplayer tournament mode, additional campaigns, new units, and a skin system. The browser CrazyGames version is a faithful port of the original 2009 campaign and Endless Deads without these extras.

Game Details

Developer
Max Games Studios
Released
2009
Players
1
Session
session
Difficulty
Medium
Mobile
Yes
Embeddable
No — links to game site