Command stick figure armies — mine gold, train units, destroy the enemy statue
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The strategy entry point for players who've never touched the genre. The resource-unit-attack loop is clean enough to grasp in two minutes, but the later campaign missions and Endless Deads mode provide a genuine difficulty wall that rewards the players who engage with unit composition.
The Magikill is the most powerful single unit — it fires area-of-effect lightning that hits multiple enemies and can turn the tide of large battles. However, it costs the most gold and is slow to train. The Giant is the best frontline damage dealer. For cost efficiency, a mix of Speartons (tanking) and Archidons (ranged damage) handles most campaign missions without needing Magikill at all.
Endless Deads is available from the main menu separately from the campaign. It doesn't require campaign completion — you can start it from the beginning. The mode tasks you with surviving increasingly large zombie waves without an enemy statue to destroy; the goal is to hold out for as many waves as possible.
Yes. The mobile version (iOS and Android) from Max Games Studios includes everything in the browser version plus additional content: multiplayer tournament mode, additional campaigns, new units, and a skin system. The browser CrazyGames version is a faithful port of the original 2009 campaign and Endless Deads without these extras.