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| Submachine Series Explore the machine rooms and find your way out with these exciting series of room escape games. Find some answers to help you escape the rooms. |
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| | #21 (permalink) | |
| Banned | Quote:
![]() ![]() ![]() ![]() ![]() Well those images do show some secrets I believe. Just segments from my soon-to-come walkthrough. | |
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| | #23 (permalink) | |
| Senior Member |
I only found a piece of paper and a lead thing. I got stuck there. :/ EDIT: The fourth picture is only a line btw. EDIT 2: I'm currently working on a proto-type walk through using GM's screen shots. It will be mixed in with the arcade tower walk through. GM should be able to edit it from there. EDIT 3: It seems GM doesn't have enough screen shots. Oh well. This is all I did. Quote:
Last edited by GameChat; 02-03-2008 at 07:35 AM. | |
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| | #24 (permalink) | |
| Banned | Quote:
EDIT: Nevermind, the pictures were put in the wrong places lol. Well my third one at least. | |
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| | #25 (permalink) |
| Banned | Secrets Locations Secret: 1/5 Location: The Root (5-5-2 in the portal) Click just on the left of the machine. Shown below for you dumb people out there: ![]() Now go down more, then right, and get the secret on the pole (its a little orange-looking ball). Secret: 2/5 Location: Room (0,1) Go down the ladders to the bottom. Go left down the hallway and click the plate to move it to the left revealing a panel. Unscrew the screws on it and behind it is a secret! Image below explaining all this: ![]() Secret: 3/5 Location: Room (0,2) Go down and then left four times. Click behind the pipe and get the secret. Secret: 4/5 Location: Room (2,0) Go left and open the hatch then go down it. Get the empty coil. [EMPTY COIL got] Go back up. Now go back to the teleporter (go right). Go back to room (0,1). [ENTERED ROOM (0,1)] Go to the charger room (all of the way down, four times, and to the right). [ENTERED CHARGER ROOM] Put the empty coil on the stand on top of the charger. Its a raised up area, looks like a trophy or something belongs there. After you've put it, spin the wheel three times. Image below of how to do so: ![]() Now take your light bulb (empty coil) back. It's now just a coil. [changed EMPTY COIL into COIL] Go on back to the teleporter and go to room (0,0). [ENTERED ROOM (0,0)] Go right twice and put the coil on the stand. Go back to the teleporter and go to room (2,0) again. [ENTERED ROOM (2,0)] Go left twice and click the button on the panel on the wall for it to open. Get the secret! Secret: 5/5 Location: Room (2,0) Go left to the broken brick wall. Now go left two more times and go up the stairs. On the chair is a secret! Understanding The Teleporter Walkthrough Now this one's just a chart. .........|SLOT 1 |SLOT 2 |DESTINATION PLATE |....1.....|..None..|.Room (1,0) PLATE |....1.....|.....2....|.Room (1,2) PLATE |....2.....|.....1....|.Room (2,1) PLATE |..None..|.....1....|.Room (0,1) PLATE |..None..|.....2....|.Room (0,2) PLATE |..None..|..None..|.Room (0,0) |
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| | #27 (permalink) | |
| Banned | Quote:
Submachine Five: The Root Link: CLICK! Notes: Lots of images to help, hope it's descriptive enough. Whenever an item is collected it's stated in brackets (for example: [HAMMER got]) but secrets also have asterisks (stars: ***) as well as which secret it is. (for example: [*SECRET 1/5 got*]). Other notifications will also be put in brackets (not EVERYTHING though). Hope this is readable. Happy playing! Click the valve to turn it. Click the next two valves, then the next four (order doesn't matter). Get the paper and pencil from the floor. [NOTES PAD got] Click to go left. Click the levers at the sides of the hatch on the floor. Then click it to open it up. Go on in and click to go down the ladder again. Go left and turn on the computer (click the button on it, that should be obvious). Click the two images of lined paper and the picture of a spinning diamond. You may remember this from a few submachines ago. It's the wisdom gem, as it clearly states at the bottom of the image. You might have noticed you wrote down notes for all of that. Now go right, then go right again. Click the button on the right of the door to open it. Now enter by clicking the darkness inside. Go right and open this hatch just like the last one, click the two levers then click to open it. Go down and go down the ladder. Now go right. Punch 552 into the "portal" and press the button. Seem familiar? Like from Submachine 4? Now click just on the left of the machine. Shown below for you dumb people out there: ![]() Now go down more, then right, and get the secret on the pole (its a little orange-looking ball). [*SECRET 1/5 got*] Now go back so that you're looking at the front of the portal again. Go right three times then go in the hole in the wall. Go right again and get the Lead Casting behind the brick at the bottom. Image below: ![]() [LEAD CASTING got] Click the panel on the wall to make it fall. You may now notice it's a power box. Click the hatches on the side that lock it into place. Image below: ![]() Now click the plug to unplug it from the socket. Now click it again and it will plug into the power box. Ta-da! the room's lit! Now go right, then down. Go right three more times then go up. Click the oval on the gray box on the wall to make it fall. Just like the power box. Go left twice now, and go through the doorway ahead. Look under the wooden chair on the right at the back of the room. A wrench is sticking out, get it. [WRENCH got] Now go back out and go right twice and then down. Now go left and go down the ladder. Go right and use the wrench on the screws in the panel on the wall. Now put the wrench back and take the key. [RUSTY KEY got] Go left, then up, then right, then up again. Now left once more and into the room. Use the key on the leftmost panel and get the metal plate. [CIPHER PLATE 1 got] Leave the room and go right then down. Now go left twice. Notice two slots on the top of the panel on the wall. Put the metal plate into the right slot. Now click the button on it. [ENTERED ROOM (0,1)] Go down and then left. Pickup the second metal plate on the seat of the wooden chair. [CIPHER PLATE 2 got] Go right and then down three times. Go left down the hallway and click the plate to move it to the left revealing a panel. Unscrew the screws on it and behind it is a secret! [*SECRET 2/5 got*] Image below explaining all this: ![]() Go right twice. [ENTERED CHARGER ROOM] You need to see this room for notes on it for when you leave it. Now go back to the left once and all of the way up the ladder, four times. Now this plate on the wall, in case you didn't realize is basically like another portal. It's actually more teleporter-like. Now take your Cipher Plate 1 back. Let's name some things, shall we? The left slot is slot 1, the right slot is slot 2. Your cipher plates are already named 1 and 2. By now you might have figured it out. If not, here's a little table: .........|SLOT 1 |SLOT 2 |DESTINATION PLATE |....1.....|..None..|.Room (1,0) PLATE |....1.....|.....2....|.Room (1,2) PLATE |....2.....|.....1....|.Room (2,1) PLATE |..None..|.....1....|.Room (0,1) PLATE |..None..|.....2....|.Room (0,2) PLATE |..None..|..None..|.Room (0,0) Now I should just have to tell you what room to go to and you should be able to do it, right? I hope so. Refer to the table if you have any troubles. So now go to room (2,0). [ENTERED ROOM (2,0)] Click the hatch to open it. Go down it. Click the top button. Go back up. Go left and go down this hatch. Get the empty coil, and go back up. [EMPTY COIL got] Go left, hit the top button, go back up. See a trend here? You made the handle shift right on all the meters! The middle meter was already to the right. Go left and have a look at the brick wall. Now go back to the teleporter (right three times). Go back to room (0,1). [ENTERED ROOM (0,1)] Go back to the charger room (all of the way down, four times, and to the right). [ENTERED CHARGER ROOM] Put the light bulb (the empty coil) on the stand on top of the charger. Its a raised up area, looks like a trophy or something belongs there. After you've put it, spin the wheel three times. Image below of how to do so: ![]() Now take your light bulb (empty coil) back. It's now just a coil. [changed EMPTY COIL into COIL] Go back to the teleporter and over to room (1,0). [ENTERED ROOM (1,0)] Go down, then right. Put the coil on the stand. Go back to the teleporter and go to room (0,2). [ENTERED ROOM (0,2)] Go down and then left. Notice the green symbols. Go left three more times. It should automatically note down all the symbols. Click the floor on the left of the big pipe stretching from ceiling to floor. Get the secret! [*SECRET 3/5 got*] Now turn the valve. You should hear a noise. Go on back to the teleporter and go to room (0,0). [ENTERED ROOM (0,0)] Go right twice and put the coil on the stand. Go back to the teleporter and go to room (2,0). [ENTERED ROOM (2,0)] Go left twice and click the button on the panel on the wall for it to open. Get the secret! [*SECRET 4/5 got*] Continue left until you reach the brick wall again. It's broken down! Go through and get the Wisdom Gem 2 from the stand. [§WISDOM GEM 2 got§] Go left and then up the stairs. On the chair is a secret! [*SECRET 5/5 got*] Image below of this: ![]() Sorry, I know that picture is blurry. Make your way back to the teleporter. Go to room (1,2). [ENTERED ROOM (1,2)] Go into the room, don't mind the valve, go right. Take the light bulb. [LIGHT BULB got] Go through two doorways. Look through each hole. Note each arrow is NOT on the marker. Leave the room and turn the valves to get them all on the markers. I would help, but I've noticed it's different every time (I believe). One turn makes the arrow move once. Each valve corresponds to one clock-thing in the holes. Once done correctly, the central box should be split open. Get the revealed metal box. [METAL BOX got] Go to the teleporter and go to room (1,0). [ENTERED ROOM (1,0)] Go down and then right twice. Click the rusted plaque on the top-right tile of the front side of the tub. Zoom back out and you'll automatically note what it said. Now look inside the tub, put the metal box inside. It should bubble and then disappear. Obviously that water is NOT safe to stick your hand into. Another wisdom gem is all that's left, but how to get it? Use the wrench to loosen the screw on the pipe sticking out of the tub. The water should come out and empty into a hole in the floor. Go inside the tub and get the wisdom gem now. [§WISDOM GEM 1 got§] Go back to the teleporter and go to room (2,1). [ENTERED ROOM (2,1)] Go right and then up the ladder. To the left is a switch, to the right is another switch. Make sure on each switch the white light is on the right (press button below to move light). Once correct, you should hear a noise. Go right twice and then down. Put the light bulb into the... thing that holds it. Now the room should be lit up. Go left twice. Symbols are on the wall. Seem familiar? A few of them should. Remember the green symbols in room (0,2) that you noted down as you passed? Check your notes and click a symbol to light it up. Make sure it's like what it says in your notes. Then click the circle below and it should turn and the floor will open. Go down below. Seem familiar? Submachine Zero? Seems this is like a combination of all the submachines in the past. Take you lead casting and place it on the top hole of the statue. [LEAD CASTING used] Now take it back. [LEAD CASTING regained] No more alerts for the lead casting now. Now put it in the second hole, then take it back and put it in the third. Leave it there (you have to anyways). Go down the now revealed hole and get the wisdom gem on the floor in the corner. [§WISDOM GEM 3 got§] Now go back to the transporter. You have to move the white lights back to the left side on the switches above the gate. Go to (0,0). [ENTERED ROOM (0,0)] Go back to the portal (left, up, then left as far as you can go). Punch in 747 and click the button. Go right twice and hit the switch on the wall to open the door. Go in the door. Place all three wisdom gems in the holes on the wall. Click the switch/lever on the control board. Congrats! You won! Now you should also have all five secrets. Go to the secret area and have fun! Now you can see the whole area because you got all five secrets! As you can clearly see. Another submachine WILL be coming out! Image below: ![]() Did I leave something out? Got an error in there? Stuck on something? Just ask and I'll do my best to help. Also, if you see a typo, please let me know. I didn't proofread this. I'm almost positive there will be a few in there. Last edited by gotmilk8437; 02-05-2008 at 12:40 AM. | |
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| | #30 (permalink) | |
| Senior Member | Quote:
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