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Submachine Series
Explore the machine rooms and find your way out with these exciting series of room escape games. Find some answers to help you escape the rooms.

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Old 02-03-2008, 06:28 AM   #21 (permalink)
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Quote:
Originally Posted by Junkeeper
****ED !! lol sorry for my language ... I got so frustrated with this game ... I'm still stuck.

Hey GotMilk ... Walkthrough please ... and show us your freaking last screenshot !!! hahahaha !!
I didn't take one, I'll do it again and take one soon. But I have for now some screenshots that are going to be used in my walkthrough.











Well those images do show some secrets I believe. Just segments from my soon-to-come walkthrough.
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Old 02-03-2008, 06:36 AM   #22 (permalink)
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That's awesome ... great tips !!! Can't wait to see your Walkthrough.

Thanks mate.
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Old 02-03-2008, 06:39 AM   #23 (permalink)
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I only found a piece of paper and a lead thing. I got stuck there. :/

EDIT: The fourth picture is only a line btw.

EDIT 2: I'm currently working on a proto-type walk through using GM's screen shots. It will be mixed in with the arcade tower walk through. GM should be able to edit it from there.

EDIT 3: It seems GM doesn't have enough screen shots. Oh well. This is all I did.
Quote:
Originally Posted by Arcade Tower Walk Through
The Lab
Pick up notes from the ground.
Go left and open the hatch.
Go down the ladder and to the left. Turn on the computer. Read onscreen notes (crucial information will be written in notes).
Go far right and open door.
Enter new area and go right.
Open another hatch.
Go down the ladder and right.
Enter numbers 5-5-2 on the portal. And hit the button.

The ROOT
Go right until the opening in the wall.
Enter the opening and go right. In the screen where colors change notice an object.
Lead Casting. Pick it up.

Enter the ROOT location.
Open the box on the wall.
Notice small locks right next to the big plug. Click them and then click the plug.
Click the plug again to power up this location.


Go right and down and right again until you find a ladder going up.
Go up the ladder, then go far left and enter the control room.
Pick up wrench from the ground.
Exit the room and go back to the lower level.
Locate ladder going down and go there.
Go right and use wrench to unscrew the plate from the wall.
Collect rusty key.
Go back to the level eighth control room, but enter the previous room.
The one that you previously passed by going to the control room.
Use rusty key on the left panel. Collect cipher plate 1.
Go to the level below and locate a device on the wall.
It’s a transporter; you can use the cipher plate 1 here in two ways.
Put it to the left slot (which will be later on described as (1, 0) or to the right slot (0, 1).
Put the cipher plate 1 to the right slot (0, 1) and hit the button.

(0, 1)
You’re on the ladder.
Go down. And enter the chamber on the left. Collect cipher plate 2.
From now on you can use both cipher plates and their different combinations on that transporter.
For your convenience I will describe combinations using numbers, so for example combination (1, 2) means that you have to put plate 1 to the left slot and plate 2 to the right slot.
Go back to transporter and enter (2, 0) (explanation: right slot i empty, left slot is occupied by cipher plate 2)

(2, 0)
There are 3 hatches here; you have to set the devices inside them so that everyone is facing right (the middle one is already on the good position).
In this hatch you collect empty coil.
Go back to the transporter and enter location (0, 1)

(0, 1)
Go to the bottom and right. Use the empty coil on the charger and turn the wheel three times. Collect coil.
Go back to the transporter and enter location (1, 0)

(1, 0)
Go down and right and place coil on the pedestal.
Go back to the transporter and enter location (0, 2)

(0, 2)
Go down and far left. On the way you’ll notice signs on the wall, they will be written down in the notes.
On the far left turn the valve; go back to the transporter and enter location (2, 0)


(2, 0)
Go far left and enter new location through the whole in the wall,
Collect wisdom gem 2 there
Go back to the transporter and enter location (1, 2)

(1, 2)
Now it gets tricky. There are 8 rooms surrounding the central one. Go to that room and look through three holes in the walls.
The pointer must meet the ornament on the rim, and you turn the pointers using the valves on the outside. Once you place pointers in the right positions, the block in the middle of the central room will open. Collect metal box.
As you leave this room, go through the right door and collect light bulb – it’s the only one not protected by the wires.
Go back to the transporter and enter location (2, 1);

(2, 1)
Go right and up. Set both devices so their lights are on the right side, the crate downstairs will move its position.
Go right and down the ladder. In the dark room use the light bulb on the lamp next to the ladder.
Go left and into the ancient room.
On the wall use previously seen symbols (they’re written down in the notes) and hit the button on the bottom. Go down the ladder and use lead casting on the highest pedestal of the Anubis statue.
After it’s lifted, collect lead casting from it and repeat that two times until the passage is opened.
Go down and collect wisdom gem 3.
Go back to the transporter and enter location (1, 0)

(1, 0)
Go down and right to the acid bath. Zoom in.
Put the metal box into the acid.
Once the metal box is destroyed zoom out and use wrench to unscrew the pipe and release the acid.
Zoom on the bathtub and collect wisdom gem 2
Go back to the transporter and enter location (0, 0) (remove the plate from the transporter so it stays empty, and hit the button.
Exit the ROOT location and go back to the modern portal.
Enter 7-4-7 there and push the button.

The Corridor Location
Go far right and open the door.
Enter the new room and use all wisdom gems on the wall machine.
Switch the lever on the control panel and enjoy the ride.
Be ready guys. Another submachine is coming soon.

Last edited by GameChat; 02-03-2008 at 07:35 AM.
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Old 02-03-2008, 09:05 PM   #24 (permalink)
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Quote:
Originally Posted by GameChat
I only found a piece of paper and a lead thing. I got stuck there. :/

EDIT: The fourth picture is only a line btw.

EDIT 2: I'm currently working on a proto-type walk through using GM's screen shots. It will be mixed in with the arcade tower walk through. GM should be able to edit it from there.

EDIT 3: It seems GM doesn't have enough screen shots. Oh well. This is all I did.


Be ready guys. Another submachine is coming soon.
Aw you know what I was 3/4's of the way done with mine. Oh well. Least my pictures are going to good use.

EDIT: Nevermind, the pictures were put in the wrong places lol. Well my third one at least.
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Old 02-03-2008, 09:30 PM   #25 (permalink)
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Default A Couple Of Mini-Walkthroughs

Secrets Locations
Secret: 1/5
Location: The Root (5-5-2 in the portal)
Click just on the left of the machine. Shown below for you dumb people out there:

Now go down more, then right, and get the secret on the pole (its a little orange-looking ball).

Secret: 2/5
Location: Room (0,1)

Go down the ladders to the bottom. Go left down the hallway and click the plate to move it to the left revealing a panel. Unscrew the screws on it and behind it is a secret! Image below explaining all this:


Secret: 3/5
Location: Room (0,2)

Go down and then left four times. Click behind the pipe and get the secret.

Secret: 4/5
Location: Room (2,0)

Go left and open the hatch then go down it. Get the empty coil. [EMPTY COIL got] Go back up. Now go back to the teleporter (go right). Go back to room (0,1). [ENTERED ROOM (0,1)] Go to the charger room (all of the way down, four times, and to the right). [ENTERED CHARGER ROOM] Put the empty coil on the stand on top of the charger. Its a raised up area, looks like a trophy or something belongs there. After you've put it, spin the wheel three times. Image below of how to do so:

Now take your light bulb (empty coil) back. It's now just a coil. [changed EMPTY COIL into COIL] Go on back to the teleporter and go to room (0,0). [ENTERED ROOM (0,0)] Go right twice and put the coil on the stand. Go back to the teleporter and go to room (2,0) again. [ENTERED ROOM (2,0)] Go left twice and click the button on the panel on the wall for it to open. Get the secret!

Secret: 5/5
Location: Room (2,0)

Go left to the broken brick wall. Now go left two more times and go up the stairs. On the chair is a secret!

Understanding The Teleporter Walkthrough
Now this one's just a chart.
.........|SLOT 1 |SLOT 2 |DESTINATION
PLATE |....1.....|..None..|.Room (1,0)
PLATE |....1.....|.....2....|.Room (1,2)
PLATE |....2.....|.....1....|.Room (2,1)
PLATE |..None..|.....1....|.Room (0,1)
PLATE |..None..|.....2....|.Room (0,2)
PLATE |..None..|..None..|.Room (0,0)
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Old 02-03-2008, 09:56 PM   #26 (permalink)
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Lol. GM, I think yours will be better than Arcade Tower's. Ok, let's try to put the walk through and the screen shots together.
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Old 02-04-2008, 01:54 AM   #27 (permalink)
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Default Walkthrough

Quote:
Originally Posted by GameChat
Lol. GM, I think yours will be better than Arcade Tower's. Ok, let's try to put the walk through and the screen shots together.
Well, here it is.

Submachine Five: The Root
Link: CLICK!
Notes: Lots of images to help, hope it's descriptive enough. Whenever an item is collected it's stated in brackets (for example: [HAMMER got]) but secrets also have asterisks (stars: ***) as well as which secret it is. (for example: [*SECRET 1/5 got*]). Other notifications will also be put in brackets (not EVERYTHING though). Hope this is readable. Happy playing!

Click the valve to turn it. Click the next two valves, then the next four (order doesn't matter). Get the paper and pencil from the floor. [NOTES PAD got] Click to go left. Click the levers at the sides of the hatch on the floor. Then click it to open it up. Go on in and click to go down the ladder again. Go left and turn on the computer (click the button on it, that should be obvious). Click the two images of lined paper and the picture of a spinning diamond. You may remember this from a few submachines ago. It's the wisdom gem, as it clearly states at the bottom of the image. You might have noticed you wrote down notes for all of that. Now go right, then go right again. Click the button on the right of the door to open it. Now enter by clicking the darkness inside. Go right and open this hatch just like the last one, click the two levers then click to open it. Go down and go down the ladder. Now go right. Punch 552 into the "portal" and press the button. Seem familiar? Like from Submachine 4? Now click just on the left of the machine. Shown below for you dumb people out there:

Now go down more, then right, and get the secret on the pole (its a little orange-looking ball). [*SECRET 1/5 got*] Now go back so that you're looking at the front of the portal again. Go right three times then go in the hole in the wall. Go right again and get the Lead Casting behind the brick at the bottom. Image below:

[LEAD CASTING got] Click the panel on the wall to make it fall. You may now notice it's a power box. Click the hatches on the side that lock it into place. Image below:

Now click the plug to unplug it from the socket. Now click it again and it will plug into the power box. Ta-da! the room's lit! Now go right, then down. Go right three more times then go up. Click the oval on the gray box on the wall to make it fall. Just like the power box. Go left twice now, and go through the doorway ahead. Look under the wooden chair on the right at the back of the room. A wrench is sticking out, get it. [WRENCH got] Now go back out and go right twice and then down. Now go left and go down the ladder. Go right and use the wrench on the screws in the panel on the wall. Now put the wrench back and take the key. [RUSTY KEY got] Go left, then up, then right, then up again. Now left once more and into the room. Use the key on the leftmost panel and get the metal plate. [CIPHER PLATE 1 got] Leave the room and go right then down. Now go left twice. Notice two slots on the top of the panel on the wall. Put the metal plate into the right slot. Now click the button on it. [ENTERED ROOM (0,1)] Go down and then left. Pickup the second metal plate on the seat of the wooden chair. [CIPHER PLATE 2 got] Go right and then down three times. Go left down the hallway and click the plate to move it to the left revealing a panel. Unscrew the screws on it and behind it is a secret! [*SECRET 2/5 got*] Image below explaining all this:

Go right twice. [ENTERED CHARGER ROOM] You need to see this room for notes on it for when you leave it. Now go back to the left once and all of the way up the ladder, four times. Now this plate on the wall, in case you didn't realize is basically like another portal. It's actually more teleporter-like. Now take your Cipher Plate 1 back. Let's name some things, shall we? The left slot is slot 1, the right slot is slot 2. Your cipher plates are already named 1 and 2.
By now you might have figured it out. If not, here's a little table:
.........|SLOT 1 |SLOT 2 |DESTINATION
PLATE |....1.....|..None..|.Room (1,0)
PLATE |....1.....|.....2....|.Room (1,2)
PLATE |....2.....|.....1....|.Room (2,1)
PLATE |..None..|.....1....|.Room (0,1)
PLATE |..None..|.....2....|.Room (0,2)
PLATE |..None..|..None..|.Room (0,0)
Now I should just have to tell you what room to go to and you should be able to do it, right? I hope so. Refer to the table if you have any troubles. So now go to room (2,0). [ENTERED ROOM (2,0)] Click the hatch to open it. Go down it. Click the top button. Go back up. Go left and go down this hatch. Get the empty coil, and go back up. [EMPTY COIL got] Go left, hit the top button, go back up. See a trend here? You made the handle shift right on all the meters! The middle meter was already to the right. Go left and have a look at the brick wall. Now go back to the teleporter (right three times). Go back to room (0,1). [ENTERED ROOM (0,1)] Go back to the charger room (all of the way down, four times, and to the right). [ENTERED CHARGER ROOM] Put the light bulb (the empty coil) on the stand on top of the charger. Its a raised up area, looks like a trophy or something belongs there. After you've put it, spin the wheel three times. Image below of how to do so:

Now take your light bulb (empty coil) back. It's now just a coil. [changed EMPTY COIL into COIL] Go back to the teleporter and over to room (1,0). [ENTERED ROOM (1,0)] Go down, then right. Put the coil on the stand. Go back to the teleporter and go to room (0,2). [ENTERED ROOM (0,2)] Go down and then left. Notice the green symbols. Go left three more times. It should automatically note down all the symbols. Click the floor on the left of the big pipe stretching from ceiling to floor. Get the secret! [*SECRET 3/5 got*] Now turn the valve. You should hear a noise. Go on back to the teleporter and go to room (0,0). [ENTERED ROOM (0,0)] Go right twice and put the coil on the stand. Go back to the teleporter and go to room (2,0). [ENTERED ROOM (2,0)] Go left twice and click the button on the panel on the wall for it to open. Get the secret! [*SECRET 4/5 got*] Continue left until you reach the brick wall again. It's broken down! Go through and get the Wisdom Gem 2 from the stand. [§WISDOM GEM 2 got§] Go left and then up the stairs. On the chair is a secret! [*SECRET 5/5 got*] Image below of this:

Sorry, I know that picture is blurry. Make your way back to the teleporter. Go to room (1,2). [ENTERED ROOM (1,2)] Go into the room, don't mind the valve, go right. Take the light bulb. [LIGHT BULB got] Go through two doorways. Look through each hole. Note each arrow is NOT on the marker. Leave the room and turn the valves to get them all on the markers. I would help, but I've noticed it's different every time (I believe). One turn makes the arrow move once. Each valve corresponds to one clock-thing in the holes. Once done correctly, the central box should be split open. Get the revealed metal box. [METAL BOX got] Go to the teleporter and go to room (1,0). [ENTERED ROOM (1,0)] Go down and then right twice. Click the rusted plaque on the top-right tile of the front side of the tub. Zoom back out and you'll automatically note what it said. Now look inside the tub, put the metal box inside. It should bubble and then disappear. Obviously that water is NOT safe to stick your hand into. Another wisdom gem is all that's left, but how to get it? Use the wrench to loosen the screw on the pipe sticking out of the tub. The water should come out and empty into a hole in the floor. Go inside the tub and get the wisdom gem now. [§WISDOM GEM 1 got§] Go back to the teleporter and go to room (2,1). [ENTERED ROOM (2,1)] Go right and then up the ladder. To the left is a switch, to the right is another switch. Make sure on each switch the white light is on the right (press button below to move light). Once correct, you should hear a noise. Go right twice and then down. Put the light bulb into the... thing that holds it. Now the room should be lit up.
Go left twice. Symbols are on the wall. Seem familiar? A few of them should. Remember the green symbols in room (0,2) that you noted down as you passed? Check your notes and click a symbol to light it up. Make sure it's like what it says in your notes. Then click the circle below and it should turn and the floor will open. Go down below. Seem familiar? Submachine Zero? Seems this is like a combination of all the submachines in the past. Take you lead casting and place it on the top hole of the statue. [LEAD CASTING used] Now take it back. [LEAD CASTING regained] No more alerts for the lead casting now. Now put it in the second hole, then take it back and put it in the third. Leave it there (you have to anyways). Go down the now revealed hole and get the wisdom gem on the floor in the corner. [§WISDOM GEM 3 got§] Now go back to the transporter. You have to move the white lights back to the left side on the switches above the gate. Go to (0,0). [ENTERED ROOM (0,0)] Go back to the portal (left, up, then left as far as you can go). Punch in 747 and click the button. Go right twice and hit the switch on the wall to open the door. Go in the door. Place all three wisdom gems in the holes on the wall. Click the switch/lever on the control board. Congrats! You won! Now you should also have all five secrets. Go to the secret area and have fun! Now you can see the whole area because you got all five secrets!

As you can clearly see. Another submachine WILL be coming out! Image below:


Did I leave something out? Got an error in there? Stuck on something? Just ask and I'll do my best to help. Also, if you see a typo, please let me know. I didn't proofread this. I'm almost positive there will be a few in there.

Last edited by gotmilk8437; 02-05-2008 at 12:40 AM.
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Old 02-04-2008, 02:23 AM   #28 (permalink)
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I'll see if you made a typo.

EDIT: Only typo there was is on teleporter-like. It should be teleported-like.

EDIT 2: Your walk through has been added to the list of walk throughs GM.

Last edited by GameChat; 02-04-2008 at 02:42 AM.
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Old 02-04-2008, 03:19 AM   #29 (permalink)
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Thumbs up Great job guys

Well ... well ... well .... this is one hell of a damn good Submachine 5 walkthrough. Great job guys . I'm fighting my way to finish the game, with the walktrough of course !!! lol.
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Old 02-04-2008, 03:50 AM   #30 (permalink)
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Quote:
Originally Posted by Junkeeper
Well ... well ... well .... this is one hell of a damn good Submachine 5 walkthrough. Great job guys . I'm fighting my way to finish the game, with the walktrough of course !!! lol.
Lol dude. GM put the Arcade Tower walk through in his own words plus added the locations of the secret. He's one hell of a Puzzle RGP gamer.
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