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Submachine Series
Explore the machine rooms and find your way out with these exciting series of room escape games. Find some answers to help you escape the rooms.

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Old 01-27-2006, 07:42 PM   #1 (permalink)
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Default submachine help!!!

i need help with submachine escape i found tile c and d but i cant find a and b!!!!

please help me
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Old 02-02-2006, 04:18 PM   #2 (permalink)
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Do you want a walkthrough?
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Old 02-10-2006, 05:05 PM   #3 (permalink)
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well i know i do
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Old 02-11-2006, 05:24 PM   #4 (permalink)
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i found all tiles but the one in the clock (how many times do u move the wheel)

Last edited by bige92; 02-12-2006 at 11:53 AM.
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Old 08-13-2007, 02:55 AM   #5 (permalink)
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Default Submachine Walkthroughs

Submachine: The Original
(I wrote a new one)
First, go up the ladder and get the valve on the floor. Go back down, go left twice and get the spoon on the floor behind one of the pipes. Go right, then down twice and get the diary on the floor. Go down again, then go right and get the penny on the floor. This is a bell puzzle, what worked for me was 1st, 2nd, 3rd, 4th, 3rd. Click the square that appears and get tile D. Go left, then up, then up, then up again. Then go right twice. Click your penny in your inventory, look at the year. Now memorize that, and click the metal box attached to the pipe hanging down from the ceiling. Enter the year as the code. When you hear a noise, it's been entered correctly. Get the fuse and tile C. Go left three times. Put the valve on the dot on the pipe. Now this is different everytime I'm positive, so just keep guessing and turning the valve and when you hear a noise, you got it. Go right twice, then up. Get the pearl on the floor. Go down, then left, then down again. Put the fuse in it's place. Then go down and put the pearl on the other string. When the top opens, get tile B. Now go down and hit the switch. Now put the spoon on the lightbulbs. It will short-circuit and pop. Get tile A. Go up three times. Now put the tiles in their places on the circle. Click the doors when they appear, now the bright white square in the elevator. Hit the top button, then the bottom button. Click the outside. You're out.

Submachine: Extended Version
Stay right where you start… go straight up the ladder and hit the switch. Now go as far to the left as you can (you’ll see a grandfather’s clock) and go up the ladder. Hit the switch and get the wheel/valve. Now go back down and then to the right and put the valve/wheel on the circle in the middle of the big pipe going from the top to the bottom of the room. Next go right again and down the ladder. Click the picture to look at it. Now go to the right, then down, then to the right again. Put the arrow (from your mouse) on the right button of the radio. Keep it on the button until the drawer fully opens… when it does, grab the spoon. Now go to the left, then up, then left again. Then go to the left. Click the bolt on the right and do NOT turn the wheel yet!!! Go down. Grab the penny on the floor. Go up, then right, then back down. Grab the paper on the floor. Read it. Hit the switch. Go down, then left. Now enter the date on your penny into the… um…thing, I guess. Look in the box you just opened and grab the… uh… other thing (whatever that is). Go right, up, then up again, then right, then down. Put the other thing into the open slot… then go all of the way back up. Next go all of the way to the right. Hit the switch. Go right (from the room with the circle on the wall) and then up. Hit the switch. Go back down, then left, then down again. Go down, down again, then down AGAIN, and then right. Hit the 1st bell, then the 2nd bell, and then the 3rd bell (if that pattern doesn’t work… just keep trying, you’ll figure it out eventually). Click the square, get the piece, and then put it in the circle. From the room with the circle on the wall, go down, right, down, right and then up. Get the piece from the huge electro thingy. Go put it in the circle. Go left. NOW turn the wheel (if it doesn’t work try different bolts until you get it… it’s only three of them there’s not much patterns to be tried anyways…). If you hear a noise it works. Once you hear the noise, go right, down, right, down, then right, then down again. Grab the pearl from the floor that fell out of the broken pipe. Next, go over to the grandfather’s clock room again and put the pearl on the other string. Grab the triangular piece. Then go to the big machine all of the way on the right and put the spoon on top of the electro-light thingies. Grab the piece. Put your last two pieces in and click the doors that suddenly appear. Click the white square inside of the doors. Click the top button, and then click the bottom. Go through the blue door for the outside world ahead (and a letter to the editor button, a play again button, and lastly a comment the game button). Or go through the red door for a cool picture of what Submachine 2 will look like!
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