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| Submachine Series Explore the machine rooms and find your way out with these exciting series of room escape games. Find some answers to help you escape the rooms. |
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| Moderator Join Date: Apr 2011 Location: N/A
Posts: 71
OGN$: 0 | Submachine: Future Loop Foundation - WALKTHROUGH Game Link: Submachine: Future Loop Foundation - OnlineGames.Net - Play Free Games Online WALKTHROUGH: Padded Cell for the Insane: You begin in a padded cell for the insane. 1. On the radio in the corner of the room press one of the white square buttons next to the white circular button. This will pull a string attached to a key. Take the key. 2. Use the key on the door to open it. Go right through it. Outside click the corner tile at the top of the walkway around the Cell. There is a knife. Take it and go back into the cell. Use the knife on one of the stitched squares in the padded cell. A key card will fall out. Take it and go back out of the cell. 3. Use the key card on the electronic console outside. The light will change to a green colour. Then press the button below the light. On your right a large tower will begin to lower down and a platform will extend out. Enter the tower to your right. The Tower: 4. Go down the ladder TWICE, and go left. On the wall to your left there are some symbols written on the wall. Take note of them as you will need to use them later. 5. Go right and all the way up the ladder to the top. Then go right once again and into the ‘storage room’. In the storage room, open all the metal storage boxes until you find a “Slide” item. Take it and go back to the starting room of The Tower. Do that by leaving the storage room, go left, and down once. 6. Once there go right and place the slide into the projector. Once placed, press the button on the right side of the projector. When the projection is shown on the wall, click it. The House. 7. Go right THREE times. And enter the code ‘3218’ in the red console. (That number was the number above the Cell door previously) 8. Now go back left THREE times to where you began in The House. Once there, go down the stairs and go right. You see a door, go into it by pressing the door knob. Once inside go left to see a large electronic console. Press the four buttons at the top of this device until you get the four symbols you noted down from before. After putting the right symbols, press the button at the bottom of the console. This should change the colours green. 9. This will open up the circular compartment on the console. Take the Reel inside it. 10. Now go to the entrance you opened up before. Do that by going right TWICE, then left, then up, then right FOUR times. You should be in a passage with a chair on the floor. 11. Now go right THREE times. And you should be in a red room with another projector. Use the Reel on the top right hand section of the projector. And press the grey button on the projector to complete the game. Remark: A Surprisingly short edition to the Submachine series, it was not very hard to figure out and very unusual in comparison to the other submachine games. As it is not as challenging as the other games I would not recommend it to those who are looking for a great challenge like the other Submachine games have done. However as in accordance to the story I believe that this is the prequel to the "Submachine: The Root" game. Please leave a comment to let me know whether my guides and FAQs helped you cheat your way through easily. And if you have further questions feel free to leave your question on the comment section and I will reply as soon as I can. Also Please Rate! To see my other Walkthroughs for steps, hints and solutions for other room escape games such as these check out my profile. |
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