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| Submachine Series Explore the machine rooms and find your way out with these exciting series of room escape games. Find some answers to help you escape the rooms. |
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| Moderator Join Date: Apr 2011 Location: N/A
Posts: 71
OGN$: 0 | Submachine: The Loop - WALKTHROUGH Game Link: Submachine: The Loop - OnlineGames.Net - Play Free Games Online WALKTHROUGH: Room 1: 1. Pick up the green object on the bottom left. 2. Next, press the button on the console in the middle. This will then teleport you to the next room. Room 2: 3. In this room you will need to go to the right room. 4. There is a map indicating all the switches that need to be switched and where the main switch is. All the sub switches are the black dots. The main switch would be the X in the middle of the map. 5. Switch all those switches in accordance to the map. Once done go to the main switch. You should see the glass cover open. Click the centre button. Room 3: 6. In this room go to the right to see another map. This map should have many black dots. To solve this, simply go to one of the switches to get co-ordinates for the next correct switch. For example, if the number is 15, the co-ordinates will be (1, 5) 7. On the top left you should see an icon with 6 red lights at the top, two circles in the middle and one lone red light at the bottom of the icon. The two circles in the middle would show you the co-ordinates. Use it to correctly guide yourself to the right room. 8. For each co-ordinate the button will direct you to another place. If it directs you back to a place you once were, don’t be afraid to press it once again. 9. Remember that the Icon on the top left shows your progress in each room. Once completed, there should be a sound and the icon on the top left would all be green. (The red lights previously) Go back to 0, 0 and press the button to progress to the next room. Room 4: 10. In this room you need to go to the map again, which is on the right. Go to every single black dot area and record the 4 codes on each console. There are 4 consoles and 2 switches. In order to turn the switches you will need to enter the right code into each console. 11. Once you have written or memorized each of the numbers on each console, try one of the console codes you got on all the other consoles to make them all the same. You can change the numbers on the console by pressing the buttons below it. 12. After all the console codes have the same numbers both switches should be ready to be switched. Go ahead and switch them. 13. The teleporting button should then open up. Go back to (0, 0). Press the button to go to the next room. Room 5: 14. Once again, you will need to go to the room on the right where there will be a map. 15. For this puzzle you will need to write down/memorize the co-ordinates and number of silver dots on the top of each console. You can find these consoles by going to all the black dots just as before. 16. One silver dot would mean it is the first to be switched; two dots the second and so forth... There are 6 switches that need to be switched. Once switched in order the main room switch will activate for you to go to the next room. Room 6: 17. Go to the right to look at the map to look at where all the consoles are (Black Dots). Go to each one and change the letters according to the co-ordinates. A=1, B=2, C=3, D=4, E=5, F=6, etc… 18. Once that has been done for every one of those consoles, go back to (0, 0) and go to the next room. Room 7: 19. As usual, go to the right to look at the map. Go to each of the dotted places noted on the map and write down/memorize the symbols and the positions they are in. 20. One of the dotted places noted on the map is a long password console. That is where you will place the codes from 1 – 6 in. Press the buttons to change the shapes on the console. Once you place the code in, pressthe switch on the bottom left. 21. If the codes were placed correctly, this will allow you to go to the next room. Go back to (0, 0) and press the button to progress to the next room. Room 8: 22. In this room the map on the right has been damaged. Go down from (0, 0) and pull the lever on the bottom left. 23. Once you have pulled the lever go up twice and take note of the pattern shown. 24. Now go right once, and down twice. You will see a device where when the metal panels are pressed they slot and two lights turn green. 25. Following the pattern you noted down, try to get the lights lit up in such a way that, if you were to connect them, they would make the line just like the patterns you have. For example [/] would be the horizontal slot connecting together to light the top right and bottom left lights. This device will follow the pattern of the first one. (The far right of all the patterns you recorded) 26. Go to the right for the second pattern and do the same thing. Continue to go right until you have changed all the device connections in accordance to all the patterns. (That should be 6 patterns) 27. Now go to the co-ordinates (1, 1) and turn the lever. This will give you access to the next room. Go to (0, 0) and proceed. Room 9: 28. For this room go to the right. You will see a consoleonce again. There is a console below the ‘X’ position which activates the oval devices in all the other black dotted positions noted on the map. 29. Go to the oval devices and note down their co-ordinates following the top left indicator. Then go back to the console and enter the co-ordinates by pressing the buttons on the console. This will open the oval devices and you will need to pull both levers on these oval devices. 30. Once this is done, the main switch will be open for you to progress to the next room. Room 10: 31. Go up and you will see a panel that notes a whole bunch of letters. Each of these letters are the first letters of a colour. 32. Go down twice and you will see a panel that has colours. Each of these panels have buttons below them. Match the letters with the colours as you will notice that one panel will not have a button option while the other does. This is how you will determine which is the correct one. (Example: P = Purple, R = Red, O = Orange, Y = Yellow, B = Black, G = Green etc…) 33. Once all of those have been matched, press the bigger button below the colours panel and this will open the main switch to progress to the next room. Room 11: 34. Go to the room on the right. Take note of the placement of all the black dots, then go to the left twice. 35. You will see an empty map. Replicate the placement of the black dots from the old map onto this one. 36. Once done go right once then down. You will see a lever. Click it. 37. This will allow you to go to the next room. Go ahead. Room 12: 38. Read the note. It will give you instructions to get a leaf and go to a particular co-ordinate. Do not bother doing any of the puzzles. Simply look for the leaf. It should be at the positions noted on the map located at the usual place. (The Right) 39. Once you get the leaf drag it onto the pedestal located at the co-ordinates the note told you to go to. Remark: I personally liked that it was not required to collect a whole lot of items like the previous game. As the puzzles really did get you thinking. What made it a whole lot more interesting is that it is possible to figure out the puzzle yourself without sitting and thinking for hours. An enjoyable game with great effects, great puzzle direction and as always, the intriguing plot line of what is happening to him/her. Please leave a comment to let me know whether my guides and FAQs helped you cheat your way through easily. And if you have further questions feel free to leave your question on the comment section and I will reply as soon as I can. Also Please Rate! To see my other Walkthroughs for steps, hints and solutions for other room escape games such as these check out my profile. |
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