|01-08-2006, 07:54 PM||#32 (permalink)|
Join Date: Nov 2005
|01-12-2006, 05:20 AM||#33 (permalink)|
Join Date: Dec 2005
I remember playing this on another site. Someone on a forum there said what to do, but all I can remember is that it has to do something with how the video game says "A 1 by 1 Square Game". Think in math terms. A 4 by 4 is 4x4. So this is something to do with 1x1 squared. No. Because that would be 1. Check nordinho.net and do a search for the game. Oops. I didn't look at the game yet this time. I just checked nordinho and it says the game says "1 to 1" So think in number terms. 1 to 1. 1 2 1. 121. It also has the word square after that so, what does square mean in math terms?
121x121 (I guess I'll just give away all the answers) 14641 Then press the big button. Here, walkthrough:
Click on the dog picture 3 times.
There is a yellow paper sticking out underneath. Get it. Ignore what it says right now.
First go to the chair and click the fish net under the right side of the chair. You will see a little piece of the chair's shadow sticking out. That is actually the end of the net.
Play the game if you want, but when you beat it, it says "DOGHOP- a one to one square game." If you read it carefully, you will realize that sounds just like 1 2 1 square game which is 121 squared or 14641. Keep that number in mind.
Now, go to the soda machine. Under the left side is a metal pipe. It actually sticks out to the left a little. Put it in the sink and turn on the water. Now go get the fish and put it in the sink. Since it calls it a tube, let's just pretend it's plastic to help for a later step.
If you look at the clue on the paper now, it says "You won't get a drink when the lights just blink" (sad that I have seen that so many times and I only notice just now when I am half awake at 1 in the morning that it rhymes).
If you click the buttons on the soda machine, you will notice that all but one of the lights flashes when the button is clicked. They will all stay lit if pressed in the right order. That order is (from top to bottom; 1 to 7) 5, 2, 4, 7, 6, 1, 3. Take the power drink.
Now, go to the safe and use the number you got when you figured out the game's clue-14641. After you have that number in, press the big button to open the safe. Yay! A metal key. Hey! It's rusted! Darn!
You know, I have heard that if you mix soda with water, it can help metal that got wet when it shouldn't have. Also, everyone should know that soda is bad for fish, but I felt like saying that anyways.
Now with the shiny key...that's right, shiny...open the door. Yay! You escaped! Now let's watch the fish for hours.
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