| | #11 (permalink) |
| Senior Member |
Don't think so.... i have already completed this game about 2 or 3 times. But the 1rst time was really dificult (There are some levels more difficult than lvl 7... the last level is really difficult, you will b asking all the time how to complete it)
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| | #14 (permalink) |
| Banned |
I lost my walkthrough for this game... hopefully GameChat has it... he has a file with all my walkthroughs he says. Gamechat if you have my walkthrough please post it here. I don't want to type that long thing again!
Last edited by gotmilk8437; 08-13-2007 at 10:59 AM. |
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| | #15 (permalink) |
| Senior Member |
Sorry I don't have it. ROFL. I do, but it's going to take two posts. First Half (Level's 1 - 6) The Mystery of Time and Space Level 1 Click on the poster of the girl to have it. Look under the pillow to get a key to the locker. Use the key one of the lockers to open it. Get a screwdriver out of the box. Use the screwdriver on the painting on the right to get a screw. Now slide the poster under the door. Use the screw on the keyhole. It will drop the door key from the other side. Once you pull back the poster, you will get the key. Open the door. Level 2 Look closely on top of the bookcase to get a floppy disk case. Open the door on the left. Exam the lower right corner of the strange flag to get a pin. Use the pin on the floppy disk case to get a floppy. Now exam the computer and put the floppy disk into the floppy drive. Turn on the computer and get the code to unlock the door of the room to your right. Level 3 put the empty disk case on the huge rat hole on the right next to the door. Open the door on the right and you will see a rat head. Realize you can rotate each of the tiles 90 degrees each time you click on them. Your goal is to make a connection from the upper right rat hole to the left one of the room. If your line is too close to you, the rat won't follow it. I did mine this way. Rotate the tile connecting rat hole the rat goes into (bottom right) three times. Then the tile just left to it one time. The one just left to it one time. The one just left to it three times. The rat should come out. Go back to the previous room, click on the disk case to catch the rat head. Go back to the tiled room and turn off the light by clicking the light switch next to the door. Grab the three loosen tiles on the wall. Back to the previous room. Double click the very right tip (the round knob) of the walk bridge to left it up. Slide the three loosen tiles into the glass box. You must click on the opening of the glass to insert. (It's hard to see; its right above green part of the glass box below the transparent part.) Now you need to match the tiles in the glass box so the paths align. (Click on the left one twice, middle one once, right one twice.) Grab the rat head and put it in the glass box. It moves around the unlocks the door. Now click on the chair and click on the left tip knob of the walk bridge to lower it. Go thru the door. Level 4 go to the room to your left. Grab the fire wood from the fire place. Click on the security panel next to the door to get a triangle piece. Back to the previous room, then the room to your right. You see a big machine. Right under the laser tip is a place holder. Place the fire wood into the place holder and turn on the machine by clicking the green piece. It lit the wood and grab it back. Go back to the room with the fire place and put the burning fire wood into the fire place. Go back to the machine and this time put the triangle piece into the place holder. It will cut it into many smaller pieces. Grab all the pieces and head back to the locked door. Examine the security panel. Place the pieces in the right order to unlock the door. (Note: there are two different arrangement for the pieces, both would fit in correctly but only one leaves an opening for the line to go through. Make sure your rearrange your pieces in a different way if the first didn't work.) Level 5 Push the box that has "this side up" on the bottom, then push the cabinet to reach another room. The key pad (the Intellilock) next to the door is where you have some fun. Here's a guide for you from the MOTAS forum. 1st - Only one of the faces is frowning instead of smiling. 2nd - One consonant, others are vowels. 3rd - One circle, other figures have corners/angles on them. 4th - One odd number in a group of even numbers. 5th - All the asterisk figures have an even amount of spikes, except one. 6th - Duh! Try to guess which one breaks the line. 7th - B for blue, G for green, R for red and W for white. Just that you don't even need that info. Just one 'W' letter has a small notch in it... 8th - All of the figures are made from 3 'sticks', except one which has four. 9th - There is only one of each letters, except P. You can choose either one, both work. 10th - Every one is a clean circle, except one that is a hexagon. 11th - Each figure has a curve and a straight line, except one that has two curves. 12th - Every horizontal line should have four colors, in order of red, green, blue and yellow. One line has two greens, pick the one green that breaks the pattern. 13th - Every half of each symmetrical figure touches the other half from one pint only. One of the figures has the halves in contact at two points. 14th - Each figure has three thick lines and one thin line. In one figure the thin line is on the horizontal ones, in others it's either of the vertical ones. 15th - Every acronym is an internet acronym, except one that is a company. 16th - Clockwise, the colors go red, blue, yellow, green. Pick the one that has the colors in a counter clockwise pattern. 17th - Pick the one that you can't see on a normal (six sided) die. 18th - Pick the puzzle piece that doesn't fit with its neighbors. 19th - Same as 16th. Except there are eight colors per square yellow, red, blue, green, light blue, violet, gray, orange(ish). Pick the one that has the color pattern going counter clockwise again. 20th - All the figures are identical, except one that has the blades set in a different way. 21st - One of the figures is rotated slightly, so that it stands on two corners instead of one. 22nd - One of these does not equal ten. 23rd - The numbers are a sequence, (lack of English skills strikes now... I don't know how to say this in words. I need to go practice mathematic terms...) 2^0, 2^1, 2^2, 2^3, ... , 2^10, 2^11´, but one of the numbers is wrong. 24th - Only one of the pie slices has a 90-degree angle in it. 25th - Every picture is the same, just rotated in a different position, except one that is a mirrored image of the others. 26th - There might be a better explanation for this... Only one of the figures is composed of a single piece without any angles in it. (Yeah, this one can be described in a ton of different ways.) 27th - Each figure has two ones and two zeros, except one. After you are done, you will find the door is still locked. Now go back to the previous room. Push back the cabinet, push back the box, and get the hidden key in the small panel where the cable connects to. Use the key on the locked door. WOOHOO, another room! Level 6 examine the welcome mat to realize that a key is fell thru the grating. Go to the room to the right. Check the radio to get two batteries. Open the curtains to find a broken flash light. Place the batteries into the flash light. You will find that the flash light is still not working. It's actually missing a light bulb. Guess where you can find one (this one is so not obvious). Anyway, grab a screwdriver from the cabinet on the right. Now you can go back to the previous room to screw out a light bulb from the motorcycle's headlights. Put the light bulb into the flash light, it's finally working! Now remove the green carpet in the middle of the room and you will see four tiles. I don't remember the exact pattern I did the tiles, but your goal is to click on them so at the end all of them fall. Put the fire hose down the opening and climb down. Now this is where your work fixing that flash light pays off coz otherwise you won't be able to see a thing! So use the flash light, you will find there's another room to the left. The door key is hidden at the lower left corner of the new room. It's actually easy to find I think. Grab it and we will move on |
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| | #16 (permalink) |
| Senior Member |
Second Half (Level's 7 - 12 + Tips) Level 7 Ok, this is probably the most confusing room in the game coz it's BIG! Anyway your goal here is to open all the colored wheeled rooms (blue, green, red) and then reach the tele-transporter. Go to the room to the left and examine the painting with the wheel to have the blue wheel. Realize there's a letter on the table, read it and get freaked out j/k. Go back to the previous room and put the blue wheel in the left most pipe, go up the elevator and get the green wheel from the first drawer of the cabinet in the room to the right. Go down; put the green wheel on the right most pipes. Back to the room where you got the green wheel, and go down the hole on the right. After you are in the room with the mailbox, go up a hole thru the ladder. Now you will see a room with two holes and space (yeah right). First check the right drawer to get a pen, and then go down to the right hole. Get the piece of paper on the desk. Now go back to the very first room where you found the letter to Dr. Druid, put the paper on top of the letter, use the pen to trace it. Mail the letter to where you saw the mail box. Wait a couple of seconds and check the in-box; you should get a red wheel. Go back to the room where you connected the blue and green wheels, connect the red wheel. Now go into the red room (the room right to where you got the thin paper), go up the hole and find a floppy disk in the locker of the new room. Go into the next room to your right, you should see a tele-transporter. Put the floppy in the floppy drive on the upper right corner. Realize when you click on the three smaller colored wheels, the big wheel on the tele-transporter will change color. Your goal is to get it to be grey. Here's how you do it. Click on the small wheels in this order: red, green, (change to cyan) blue, green (change to purple), blue, red (change to grey) Now go check the panel inside of the tele-transporter. It said it's "waiting for user input". Well, you must WALK IN order to ride it right? So WALK INTO the tele-transporter you will see a pair of walking feet. Level 8 Get the screwdriver; now check the panel on the upper right. All you have to do is some simple math (hint: 8+16=24). Just select the numbers that add up to the number shown above, multiple times. After the panel opens, go to the room on the right, click on the pot, you see a x-mas tree. Nothing important about the tree. Go to the right room, click on the painting on the right wall. Use the screw driver on the grating. Go into the new room to get the clock weights at right from the clock. Go back to the first room where the poster of a woman is. Click on the green button. The wall should move. Go the room at left and put the clock weights onto the string on the upper right of the force field. You must pull the string down first. Now grab the chess piece. Take the chess piece to where you saw the clock. First put it on the pedestal. Then you need to follow the blinking square. (Remember the horse always moves like "L". And it can move horizontally or vertically.) You must move your horse so it reaches the blinking square quite a few times before it will reach into the door. Then, the chess piece will be locked. After that, go back to where the x-mas tree is, the force field blocking one of the doors is now gone. The door is to the right but in front of the one you just came out of. Enter it and get the suit in the door #1, enter the chamber on the right. That's the end of level 8! Level 9 Wow, you are in outer space! Eek, scary alien! Go to the cabinet behind of the alien to get a key. Go to the room to the right (where the note is posted) and use the key to open the cabinet at right. In there you will find a floppy disk and a triangle piece. The right highest voltage is not connected. The triangle piece looks like metal; maybe you can connect it with that? Yes put the triangle piece there. Walk out and realize you have opened the second door on the right. Go in there and see something similar to level 2, an ancient computer! But before you do anything with the computer, first get the key from the cabinet at right. Go open the locker between the two doors outside of this room. After you opened the locker, click inside of the locker and it says 'the code scratched in the metal reads "QUEST"'. This should be meaningful. Now go back to the room and put the floppy in the computer and return it on (click on the power button). It asks you for a command. Boy could it be "QUEST"? After you entered the command, you still see familiar layouts of previous levels but with letters attached to each of them. This is a unscramble the letters game. Try making words of these letters. The most common ones are: east, ward, and great. If you have successfully entered the words, it will say at the bottom of the screen: I hope I unlocked the door. Wee, the glass door to the right of the computer is indeed unlocked. Go in there. Keep going to the other room and get the key from the cabinet at left. Go into the room at right and click to go through the first door. If there is a door in front of you, use your key and go through the door, if not go back to the room with the machine in and click it once again. Door two will now be open, check room two for a door. If it is not there keep doing the same method as before for the rest of the doors until you find the room with the door leading to the next level. Level 10 Go to the room at left and grab the key and the ball from the cabinet. You also see a very strange statue. You can't do much with it right now. Just leave and room and go upstairs. Use the key to open one of the lockers and grab the red card. Go back the room you got the key and ball. Use the red card on the green circle on the statue to lower the stuff the two guys are holding. Zoom in and it's a puzzle. Your goal is to get each color block to match the color stripe on the border. Try this on your own first! Here's a way to do it in 11 steps: 1. click on the outer red block at lower right. 2. Click on the outer red block at lower left. 3. Click on the outer green block at upper left. 4. Click on the outer red block at upper right. 5. Click on the outer red block at lower right. 6. Click on the outer green block at lower left. 7. Click on the inner yellow block at lower left to expand it. 8. Click on the inner yellow block at lower right to move it left. 9. Click on the inner green block at upper right. 10. Click on the outer red block at upper right to shrink it. 11. Click on the outer red block at upper left to move it. Zoom out; use the red card on the green circle again to raise the puzzle. Click on the black button in the middle. It's the safe button. Wahoo, another key ^_^ Use the key on the middle door outside of the room to get to yet another level. Level 11 go to the room at right. It's a pool room. Keep going right, a dining area. Eek evil looking spider. You can play around with it. I will be scared to see a real life spider as big as that! Thankfully it has no major importance in the game. Keep going right and grab the chalk from the black board in the next room. Also grab the screwdriver and a key from the cabinet at lower left. Go back to the first room in the level. Use the key to open the chest at lower right. You get money! He he what could you do with the coin? How about play some pool? If you put the white ball on the pool table and put the coin in the coin slot, you will be playing a pool game. But before you begin, you might to take better care of your stick. Maybe apply the chalk on the tip of your stick will give it a better performance. What do you think? ^_^ If you make all the balls go down the holes, you will get something special. (To play the pool, move your cursor around to change the angle of your stick. Hold down the mouse button to shoot.) But if you miss it totally, you can go grab more coins from the chest you opened. *A TRICK* If you aim at the right hole as if you were going to shoot the white ball into the hole, you can get both the blue and red balls into the holes at one shot. After you win the pool game, a key originally stuck has shown up in the slot. That key will open the locked door in the room where you got the chalk. That is end of the level 11. Level 12 this area is quite huge and confusing. Your first job is to solve the "green wall" challenge in the room to your right. In order to move the wall back to reveal two more doors, you need to turn all but only four or fewer lights on the wall to green. If you ever play turn on lights game, you should know the rule. Basically if you click on one light, the middle light as well as the lights surrounding it will change their states. If the light is on, it will be turned off and vice versa. At first glance this looks very hard. Fortunately there is a trick to this. You want to turn the lights on column by column. There are 11 rows of lights in each column. Starting with the first column, click on row number 2, 5, 8, and 11. Then go to column 3 and click on row number 1, 3, 4, 6, 7, 9, and 10. See your goal is to turn all the unlighted ones in the column 2. Are you getting a hang of it yet? If not, let's do one more. Go to column 4 and click on row number 2, 3, 4, 5, 6, 7, 8, 9 and 10. You should be able to do this on your own now. But here's a diagram of all the buttons I clicked. x = click, - = no click, do it from left to right, top to bottom. (http://regretless.com/dodo/newworld...s/greenwall.gif) ________1___2___3___4___5___6___7___8___9___10__11 __12___ row 01| - - x - x x - x x x x x row 02| x - - x x x x x - - - x row 03| - - x x x x - - x - x x row 04| - - x x x - x x - x x - row 05| x - - x - - x x - x - - row 06| - - x x x - - - x x x - row 07| - - x x x - - x x x x - row 08| x - - x - - - x x x - - row 09| - - x x x x - - x - x x row 10| - - x x - x - x x - x x <- wall should move now row 11| x - - - - x x x - x - / TIPS: If you clicked a wrong button, click the same wrong button again to undo your mistake. If you really screwed up, get back to the previous room and then return here and the wall will be reset. Level 12 (part 2) Go to the newly released door to the left and examine the shelf on the left to obtain a light bulb. Then go to the newly released door on the right. Obtain a wire-cutter from the cabinet on the upper right. Click on the cabinet in the lower right to move it. A trap door is revealed. Walk in there. In the new room, click on the wrinkle on the rug/carpet to flatten it. Move the chair over and now you can stand on the chair to reach the lamp to obtain a key. Put the light bulb in the desk lamp to the right. Click on its power button to turn it on. Click on the lamp's head to move it up and down. It will reveal a number code on the wall. Make sure you get all the digits (there should be 8). I'd recommend you write the 8-digit number down for later use. Click on the locker to the north of the deck lamp to reveal another trap door but the passage is locked for now. Go back to the green wall room and take the door on the lower right. Despite its crowd ness, there's a hidden passage here, can you reveal it? To do so, first click on the table where the alarm clock sits. Then the taped white box to its left. Then the brown stand in the back, the stand with the green plant on it. Lastly the bed. Enter the newly revealed passage. In the new area, go into the door on the right. Hit the red button and leave the room. Move forward in the hallway and go into the room on the left. Use the screwdriver on the left most panel to open the bottom of the security system. Apply the wire-cutter to cut the green wire inside. Get out of the room and you can now move forward for one more time. Go into the room to your right. Use the key to open the cabinet on the right to get another key and a screwdriver. Now look closely at the window like part to your left. There's a small black triangle where it meets the ceiling. Click on it to reveal another hidden passage. Instead of going up, leave the room and go back to the first room where you hit the red button. Now hit the blue button. After you leave the room this time, click on the shelf to your left in the hallway to move it. After it slides under the opening in the ceiling. Go through it and you are back to the crowded room with the alarm and the plant. Go to the green wall room and take the door to the upper right. Then right again. You are in the room where you got the key from the ceiling lamp. The hidden passage you revealed earlier is now unblocked. Take it and you are back in a familiar room. Walk out the room and move forward. You are in front of a vending machine. Some coke would be nice but it's more important to the open the door eh? Go to the room to your left. Enter the 8-digit security code you wrote down earlier and hit E. That will obliterate the shield. Use the key to open the door and ta-da before you know it, you are done There you go! Special credit for gotmilk8437 for this walk through. |
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| | #17 (permalink) |
| Banned |
Oh thanks I'd been looking for that walkthrough soon after I typed it... should've saved it into Microsoft Word. Oh well, I got it back now. By the way, yes that one walkthrough takes two posts... the major reason I wasn't going to type it over again if you were never to find it lol. |
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